Hello! I’ve tried finding a solution for this to no avail so I figured I’d give the forums a shot.
So I have myself a landscape with a material comprised of just a color, white-ish, and I also have cliff static meshes with two material slots, one for the rocky parts, and then another for the top part of the cliff which I want to use the landscape material for, so that it blends together well. However, even though the material is the same, it only blends together nicely when facing a certain direction.
Now I’ve read that it might have something to do with UV’s and whatnot, and I gave “WorldAlignedTexture” a try but didn’t manage to get it to work. I’ll include some screenshots.
When it’s facing the “wrong” direction
When it’s facing the “right” direction
They both have the exact same material.
Thanks in advance.