Match delay

Hello I’m trying to make a timer so that once my guys are spawned in there is a say 2 minute window to gear up and prepare before the match actually starts just not quite sure what to do

You could just have a SetTimerByEvent set to 120 seconds, no loop. When the event fires, weapons are enabled, previously they were disabled.

Hi, a little bit more Information about what exactly your trying to achieve would be nice. For Example if you want the players to stay in place (not moving around not firing) you could do something like that.

And when firing you can check if DisableAction? is True and only continue when its False.

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But if you want the players to be able to move around, you could place four collision boxes around the spawn place and set a timer to destroy them after 2min so the players would be able to move around in this area.

Or you could use something to stop input until you’re ready:

Sorry pretty much when they spawn in to the match there placed in a room to gear up then when the timer expires a door opens…but I think I can just place the door and on event begin play have a delay then destroy the door

Yes that should work. If you want to open the door you can create a new actor and use a timeline to open it after a delay.