Hello,
coming from UE 5.6 I noticed that the Match and Set node in PCG is not async anymore and is pretty heavy looking at the PCG Profiling. Is it possible to have it async again?
[Image Removed]
Kind regards,
Maximilian
[Attachment Removed]
Hello,
coming from UE 5.6 I noticed that the Match and Set node in PCG is not async anymore and is pretty heavy looking at the PCG Profiling. Is it possible to have it async again?
[Image Removed]
Kind regards,
Maximilian
[Attachment Removed]
Hi Maximilian,
As far as I know, we haven’t done major changes to the match & set (except bug fixes - there were issues with data domain values, N:N caching and something with unmatched data).
We haven’t changed the async implementation for that node either. We have however changed the default budgets per-frame between 5.6 and 5.7, which might have an effect (though I don’t think that’s the issue here).
Can you do an insight capture and send it our way so we can have a look?
Better yet, if you can do a similar thing in the previous version so we have a point of comparison it would be great!
Cheers,
Julien
[Attachment Removed]