**Demo for Windows: Demo_Windows
Demo for HTML5: Demo_HTML5** If your browser asks to kill or wait for the page, choose wait. It may take a while to load on slower machines.
- In-Depth look at the Blueprints used in the Match-3 Blueprint.
Match-3 Blueprint - Tutorial1 - Checker Pattern](https://youtu.be/6CSxOm6IrWE)
- Checker Pattern
- Hide Grid - 6:50
Match-3 Blueprint - Tutorial2 - GamePieces(Destroyed) Tracking System](https://youtu.be/lV47atIORr4)
- Importing Textures for GamePiece Materials
- GamePiece Tracking system - Begins at 4:20 - Finished Result 17:20
The Match3FrameWork is designed to help you create market quality Match-3 game type. The tool is flexible and allows for easy integration of other systems. Creating Match-3 levels has never been so easy!
Designed to meet market quality by developers, the tool allows for a wide range of adjustable variables to edit your level.
Quickly add your art assets by easily dragging and dropping them within the Blueprint’s exposed variables.
With this tool, you will create highly functional Match-3 levels within minutes!
Join the Facebook Page and Unreal Engine 4 - Forum to keep track of coming changes and the possibility for tutorial requests. Support is at the top of our priorities!
Customizable Game Piece.
Manual or random Game Piece placement.
2D or 3D Game Pieces.
Easily reposition everything in the viewport.
Supports multiple platforms and viewport sizes.
Adjustable game rules like Game Piece count.
Adjust the game pace by setting the score increments to victory.
Featured: Special Double Match and Shuffle mechanics.
The game algorithm determines every possible move before the game pieces have even fallen down, which allows a quick responsive gameplay.
Score tracker and level transition.
Sample files: Sample Place in Match3FrameWork folder.
Profile Page: https://www.unrealengine.com/profile/Game%20Perspectives
In the meantime, feel free to request specific features that you would like to see within such a project, given enough requests, I will either implement them in the project, or create tutorials to show how to implement these requested features.
“Give me your best shot… If you’re prepared for the void!” -Magus, 600 A.D.