Massive performance drop after updating to 4.14

I noticed myself that InstancedStaticMeshActors that are using a masked material seem to blend regardless of making and cause overdraw even in the opaque areas. I can’t say for sure this started with the new version but I am seeing it on 4.14, perhaps this could be part of the issue? You can visualize the overdraw in your scene with the Quad Overdraw view mode in Optimizations.