we’ve also noticed the shader complexity of everything seems to go way up when using the forward renderer, even with only one light in the scene. I don’t know if you’re using the forward renderer or not but you might look into that as well.
we’ve also noticed the shader complexity of everything seems to go way up when using the forward renderer, even with only one light in the scene. I don’t know if you’re using the forward renderer or not but you might look into that as well.