Massive memory leak in Blueprint Editor introduced with Unreal 4.9

The memory won’t free. However to stop it from using so much. Make sure that you don’t have everything open when you open your blueprint. I noticed that it remembered every tab for each function in my blueprint. I got to the point where I hit my 30gb cap within 5 minutes just because I had 50 tabs underneath the blueprint itself open. Close them all and it should hopefully stall it.