Hello everyone, I’m in need of help with this massive Earth texture I’m putting together for a game I’m working on. Everything takes place in low orbit, so there needs to be a lot of detail retained. What I currently have is attached to this post, along with something closer I wish to achieve.
I’ve downloaded the 21k Earth texture files from NASA and pieced them all together in Photoshop.The main issue I have is with the UV’s. I’ve heard that cutting the sphere into 96 pieces and then applying 4k texture to each piece will retain a lot of the details from the 21k. As of now, I’m unsure on how I align everything to match properly to the Earth texture file In Phototshop. I’ve tried quite a few methods, but still can’t get anything to align, and match correctly.
Any advice on this matter is much appreciated.
My Earth texture (Not the whole sphere, but a quarter of the top):
TheJamsh Earth Texture: