This didnt use to happen before, but now any broken reference will cause live edit to not launch, locking all our projects and requiring us to delete content. I 've seen a few reports online, like this one: https://twitter.com/bludriveyt/status/1645734119551139840?s=46&t=gjms6wPAPZeEgmvPc6SQ4g

and so far 100% of our tested projects was locked until we deleted the content that had broken references. Not sure why this is enforced, as it makes no sense to do so (without a tool to tell us what causes it or how we can resolve it), so I am marking this as a hotfix-worthy blocker issue.
Some examples:


uefn-attachments-2023.04.12-14.01.43.zip (12.4 MB)
The references that are broken cannot be accessed (as seen above)
And Message Log is being extra annoying as it doesn’t let you copy the reference ID, select the text, or press it to see the actor in the project, terrible UX and I can’t imagine how it is to work with multiple asset references.
I am just getting random errors at this point. Engine content is locked too but it wasn’t before? Seems its engine content material functions which are used by third-party assets.
Even Epic made stuff is broken:



