Hi, I’m new to C++, usually working in C# but I’m working on a game where I want to create a crowd of NPCs. For this, I got interested in the MassEntity system. Following this tutorial [link to YouTube video], I managed to get people walking along a path, but I’m having a problem. I’d like the people to react to, for example, being hit by the player, such as starting to run away. To achieve this, I want to somehow detach an NPC from the mass system so that I can use moveTo to specify where they should run to. After escaping, I’d like to return them to their state of walking along the path. Unfortunately, in StateTree, I have limited options and can’t incorporate my own movement logic there, and I don’t want to abandon the logic in StateTree because I really like the mechanism of walking along a path. I’d like to add that I’m working with UE5.3.