I tried following this tutorial to implement Mass Entity in my game.
However this fails with this error
LogMass: Error: Trait(MassCrowdVisualizationTrait) has missing dependency:
LogMass: Error: TransformFragment
LogMass: Error: Trait(MassZoneGraphNavigationTrait) has missing dependency:
LogMass: Error: AgentRadiusFragment
LogMass: Error: TransformFragment
LogMass: Error: Trait(MassNavigationObstacleTrait) has missing dependency:
LogMass: Error: AgentRadiusFragment
LogMass: Error: Trait(MassObstacleAvoidanceTrait) has missing dependency:
LogMass: Error: AgentRadiusFragment
LogMass: Error: TransformFragment
LogMass: Error: Trait(MassMovementTrait) has missing dependency:
LogMass: Error: AgentRadiusFragment
LogMass: Error: TransformFragment
LogMass: Error: Trait(MassSteeringTrait) has missing dependency:
LogMass: Error: AgentRadiusFragment
LogMass: Error: TransformFragment
LogMass: Error: Trait(MassSmoothOrientationTrait) has missing dependency:
LogMass: Error: TransformFragment
LogMass: Error: Trait(MassLODCollectorTrait) has missing dependency:
LogMass: Error: TransformFragment
If I add them to the assorted fragment trait that fixes the issue, and the character spawns, but they do not move, and I still get a fragment duplication error.
What should I do?
Does this feature work on UE5.1?