Masked materials clipping on Meta Quest

Just moved the project from 5.2 to 5.5. Launched apk on Quest 3 and noticed this in the right eye.

All masked materials are clipped near the edge of the right screen. It also affects level geometry, not just widgets. Translucency seems to be fine, it’s just the masked materials, regardless if there’s an actual texture mask or just a parameter.

Does anyone have the same problem?

Even material like this is bugged. The only way to fix it is to disconnect the pin from Opacity Mask or just use Opaque material instead of Masked, but it’s not an option in many cases.

Here’s the material from the screenshot above (upper sphere) and the one with disconnected Opacity Mask (lower sphere).