Currently i’m creating a material in my scene that needs a few holes in the ceiling.
However when i change my material to a “Masked” material (to enable to opacity slot) my material suddenly gets ignored by the lightbake.
Here you see the result:
I have already checked everything related to “2sided” rendering, though this did not make any difference.
Is there a proper way to do masked shaders that will actually cast shadows during lightbakes?