Masked material NOT casting a masked shadow?

Hey everyone.

I have a setup in my scene which requires an object, let’s say that it is a square polygon, and it has a masked texture on it, let’s say a leaf.

What unreal normally does is cast the shadow with this alpha mask in mind, so the shadow is in the shape of a leaf, and not in the shape of a square, which the mesh is before the mask.

What I want is it to NOT take the alpha mask in mind; I want the shadow to be a square. How would I do that?

Thought I’d bump this.