Having problems with masked materials that are used on nanite objects in 5.4.3. I am getting hole artefacts inside my meshes. Here is how it looks like:
In my particular case, I am using masked materials on tree trunks from various content creator.
To be sure, the problem is not coming from specific materialfunctions, I created a completely blank material which is set to masked & has a constant value of 1 plugged into the “opacity mask”-input. When putting that material on a nanite-enabled object, the hole-artefacts start happening from various distances.
Does anybody has an idea why that is happening? Is it even an engine bug? Because in 5.3.2 that artefact is not appearing.