Im prototyping a 2D sprite into a 3D enviroment and i would like it to have the lighting of the MaskedLitSpriteMaterial, and an outline at the edge of the sprite, that is unaffected by the lighting.
Something like this
Im prototyping a 2D sprite into a 3D enviroment and i would like it to have the lighting of the MaskedLitSpriteMaterial, and an outline at the edge of the sprite, that is unaffected by the lighting.
Something like this
You could overlap the same mesh, invert the normals and add a glow / emissive color to it.
how?