I have a Niagara system (waterfall) using a Masked Dithered Material on the falling Sprites and it is creating AO/shadow artifacts behind it on another Niagara Emitter level (as well as on it’s own sprites that are farther back) that are really noisy, chaotic, and distracting - not to mention a lot darker than I would like. Is there any way to control the AO and/or Shadows for something like this when in Lumen scene? I’ve tried changing all the Material and Actor settings I could find and they didn’t seem to have any effect. (I feel the Masked Dithered Material is giving me most of the look I am looking for and would like to avoid a Translucent Material if I can).