Mask UDIM coordinates?

I have an asset with UDIM textures applied. And I have a small seamless texture of the surface imperfection details.
I need to add those details on top of the UDIM texture, but the scale of the UDIMS is uneven, so when I multiply the UV texture with the texture of the details, I get my details to look good on the first UDIM (1001) but scaled up a lot on a second UDIM (1002). So I was wondering if there is any node in UE that allows me to tweak the tiling separately for each UDIM?

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