Hi,
at the moment I am creating a parent material where I later want to be able to change the colors of different parts of the UVs. So for each part I want to be able to change, I need a mask.
First I created each mask in photoshop and imported them seperately into my material, but now I wanted to try a different attempt, and import all of them as just one texture with different greyscales, and then extract the masks from each greyscale value.
This way I want to save texture samples.
I thought this might become handy later, especially if I want to create a material that needs even more masks then my current one.
So here is what I came up with:
But I’m assuming the 3PointLevels node is pretty heavy and not that smart to use so often. Also it’s not that easy to adjust the levels correctly, so that I achieve the result I want. And it just looks messy.
So does anyone know a better, simpler way, how I could isolate the parts of the texture I want? So that I achieve the same results I did in the screenshot, with the same input texture?