Markup world transforms in an animation sequence for data processing

Hi all,

I am doing some animation processing as a pre-process (when the game is not running).

I need to markup world locations at specific instances of times which are marked up by AnimNotify. This world location is something like a chair a character sits on or a light switch that gets turned on. What is the best way to mark this up in the Animation Editor ? One approach could be extending UAnimNotifyEvent class to achieve this if it is possible (doesn’t seem to be). Some direction would be quite appreciated.

Best,
darkZ