I’ve been thinking of porting Suimono Interactive Water System from Unity over to UE4…
- multiple water types
- automatic interaction (splash effects, underwater generation, buoyancy)
- automatic ocean / shoreline generation
- easily customizable / preset system
It would take a bit of time for me to learn a bit more about ue4’s way of doing things, but if there’s a demand for this type of thing here I would seriously consider it. It’s such early days that it’s hard to get a grasp on exactly what types of assets / plugins would be in demand in UE4.
What do you guys think?
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I have had the pleasure of working with this water system. It is !
I would love it if it came to Unreal
Tl:DR -10/10 would buy again
@ EPIC -
As for the market place - I am not sure if this has been mentioned. BUT limiting the marketplace to people with a subscription (Correct me if I am wrong on this) would limit the amount of profit you would be able to get.