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I’ve been thinking of porting Suimono Interactive Water System from Unity over to UE4…

  • multiple water types
  • automatic interaction (splash effects, underwater generation, buoyancy)
  • automatic ocean / shoreline generation
  • easily customizable / preset system

It would take a bit of time for me to learn a bit more about ue4’s way of doing things, but if there’s a demand for this type of thing here I would seriously consider it. It’s such early days that it’s hard to get a grasp on exactly what types of assets / plugins would be in demand in UE4.

What do you guys think?
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Sounds !