As c++ plugins go directly to the engine, there’s apparently no mechanism for plugin providers to provide sample scenes on the same download.
There’s currently an issue with the Logitech Gaming SDK. It doesn’t include any documentation how it’s supposed to be use none whatsoever (even though marketplace page tells there is) and plugin itself seem to be broken (for steering wheels at least). When plug-ins will be more common on marketplace, we really need sample projects/code snippets how to properly integrate them on our own projects or things like I just mentioned will be common. I’ve spent a lot of time trying to make that logitech plugin work without recompiling it myself but there just doesn’t seem to be a way to make it happen. It’s also got source included but it’s missing all required libraries for you to actually be able to compile it (you also need windows platform devkit for DirectInput if you compile it yourself). You can download those libraries separately as they can be found on official logitech SDKs on their own site, but it seems like they actually made the ue4 plug-in in the first place so devs wouldn’t need to worry about things like that…
I’d like to note that all other code plugins seem to have a decent documentation.
So I guess my actual question is: Will the plug-in providers be able to provide separate links to sample projects on marketplace? I’d wish sample projects and/or documentation would be mandatory at least if we get paid plugins on the marketplace in the future.
Edit-> I figured Logitech plugin has public header which I can include to get access to other but steering wheel part of that plugin. There’s also non UE4 SDK docs for Logitech plugins but nothing about the integration itself.