THE UNREAL ENGINE MARKETPLACE IS OFFICIALLY OPEN FOR BUSINESS!
That’s right! Starting today, you can buy and sell community-created premium content for use in your projects! Open and update your Unreal Engine Launcher, and browse a variety of asset packs including environments, props, characters, sounds, materials, animated meshes, and a number of other asset types. Watch for more items becoming available regularly from the community!
We’ll continue to add our own Epic-created content as well, such as complete projects, showcases, demos and tutorials that you can use for learning and development. In the coming weeks and months you’ll see plenty of updates, new features and new content releases. Stay tuned!
As a reminder, we are always looking for your input and feedback. Make sure to check out the Marketplace Submissions Trello Board to vote on upcoming asset packs, and drop in on the** Marketplace section of the forums** for discussions. Do you have an awesome UE4 content pack that you want to sell? Simply fill out our submission form to get started.
NOTICE: ITEMS IN THE VAULT ARE NOW GONE?
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Some users may notice that Marketplace content items previously listed in “The Vault” are no longer there. is a side-effect of the migration of user info to the new Marketplace.
FRET NOT! Nothing is gone, you’ll just need to find the item in the new Marketplace, and hit download on the item, and it should be added back to the vault.[/SIZE]
Fantastic, been looking forward to seeing happen for sometime now. I’m also downloading the GameTextures pack and animation pack. Intrigued to see how things pan out over the coming weeks and months.
Hope Epic keep putting out additional content themselves, though. Still awaiting the Platformer example!
Edit: Any idea if there’s a plan in place for GameTextures to release their entire library via the marketplace? I know they can be purchased via subscription from there site, but having them all setup in drag-and-drop availability would be outstanding.
Marketplace looks slick! I sincerely hope you keep up the level quality standard and keep it from flooding. looks like a great start!
A bit of feedback on the launcher: It would be great if it did support the standard windows features like resizing and double-click on the taskbar icon to minimize it like any other Windows 7 window. (also things like Alt+Space+N to minimize don’t work)
For future updates it would be nice to have some kind of URL so you can easily share something you like with other people in a Skype chat for example.
Looks good so far. One thing I would like is a consistent and more informative “Technical Details” section. Some assets lists the triangle count, texture size, and variations for everything while others just include a general range. Some just have a list of included assets while others have nothing at all.
It would be nice if were a drop-down list including all the models, textures, and materials in the package along with the triangle count for each LOD, texture size, animation names and frame count, sound effect names and length, etc. Even something that could be automatically generated from a script when the asset is being packaged.
It’s just nice to be able to see the details before buying something. Specifically, I would like to know what the triangle counts and texture sizes are for the “Military Weapons Silver”, but it’s one of the assets that has no information at all.
Resizing the launcher would be great, it’s tiny on my 2560x1440 monitor. Also, the scroll speed is incredibly slow and seems to ignore Windows settings, in combination with the small window makes navigation cumbersome.
Thanks much for awesome “Animation Starter Pack by Epic Games”!
** pack is wrong in “running animation” (see BlendSpace “R_Jog”) with an angle of -50 and 130 degrees, and correct in BlendSpace “R_Jog” animation-Sample №2: from “Jog_Lt_Rifle” to “Jog_Bwd_Rifle”.**