Marketplace Content - What would you like to see from the community?

[=“CEO_CWM_FX, post:750, topic:8576”]

Something about space, satellite alike would best match our need.


Anthony Constantinou CEO CWM FX

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A satellite is specifically what you want? one that has the solar powered wings and a small body or are you talking more a space station type thing? I know you would prefer the whole set up but if you’re specifically looking for like a satellite I might be able to do that fairly quickly.

"I am still having issues with “satellite terrain mesh” exported to UE4 .FBX] but will not work properly. I wish you can tweak the BP a bit I mean it should work but NO!. My point exactly is why I can’t get the same results as shown in the tutorial “Basic Tutorial: Creating a simple road network”?. The first few steps worked fine then suddenly a couple of steps or more seems like a mystery steps because somehow not available. My hope in the next will be “Able to draw the roads. bridges, parking lots…etc” with a fresh landscape or heightmap or “satellite terrain mesh”. At the moment certain fixes are not addressed yet collision should be automatic for all roadways, Bridges instead of the hustle trying to fix that.

As always modular asset packs are a must and my favorites especially for designing a small town or city. Modular asset packs like walls with ready animated doors[open/close] like was in a SciFi game called “Descent 3”. Those guys are legends we are talking 1999. Their [Descent 3] Engine was such that you select any “door asset” and clicked a wall automatically that door will open & close when a character gets closer to the door and that’s back in 1999. I am sure “UE4_BP” will eat that up easily if any of the developers want that challenge.

The Unreal Market Place needs more civil aircraft / airplanes, including detailed cockpit. For instance an aviation model along the lines of the Lockheed WP-3D Orion would be greatwww.omao.noaa.gov/learn/aircraft-operations/aircraft/lockheed-wp-3d-orion

[=“CEO_CWM_FX, post:750, topic:8576”]

Something about space, satellite alike would best match our need.
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NASA has some fbx modelsnasa3d.arc.nasa.gov/models I use a Grace and ISS model, however either low poly or too high, or textures are laking. However, works for scenes where you only see the model from a distance.

[=“KristofMorva, post:745, topic:8576”]

Haha, we have it more or less the same time :smiley:
Mine is btw: ://.unrealengine./marketplace/en-US/viewport-utilities

It’s a bit wider than switching between splitscreen and shared camera tho, that’s just one thing you can achieve with it, as you have total control over all built-in splitscreen parts, so you can choose between 1-2-3-4 player screens in runtime, switch them, etc.

I have no video or nice screenshots yet, just the minimal required, but I’ll try to make some at some point :smiley:
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It sounds like it does a lot. You really need video to show off what it does. Those system are hard to understand if you don’t show them in action. Although Mine is simple enough for quick prototype.I still got so many questions on what it does. I thought it’s simple and easy to understand. lol
Anyway, good luck mate. All the best!

[=“Raed_Abbas, post:756, topic:8576”]

It sounds like it does a lot. You really need video to show off what it does. Those system are hard to understand if you don’t show them in action. Although Mine is simple enough for quick prototype.I still got so many questions on what it does. I thought it’s simple and easy to understand. lol
Anyway, good luck mate. All the best!
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Haha yea, it’s a bit more technical, while I enjoy implementing these things, I can’t stand promoting and capturing and etc :smiley:
But I hope I’ll have the willpower at some point to make some examples, I really do.
Also, mine needs some extra work to get a proximity-based splitscreen to work which feels good, I just exposed the necessary C++ functions, and it’s up to the developer to make it actually feel . Yours is more focused on exact need, so both these plugins have their place on the marketplace I believe. Cheers! :smiley:

[=“ClavosTech, post:758, topic:8576”]

[USER=“4822”][/USER] , @KristofMorva,

cc: @LowEntry

Could you add a to divide up a split-screen viewport over 2 or more monitors etc… Reason: For prototyping mainly, as it’d mean you could test out local multiplayer game ideas without ever having to worry about implementing full multiplayer etc.

Obviously there are 3rd-Party software / hardware utilities that do already, letting you display extra long or wide windows across multiple monitors via HDMI / Mini-Display-Port channels etc. But none are well prepped for Unreal split-screen. Plus there’s lots of creative ways you could split up the panes, so it could be used for UE4 promo / exhibition work as well… Any questions / comments?
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I don’t know of a way to do it, but I did found : ://docs.unrealengine./en-us/Engine/Rendering/nDisplay

It looks promising, you might want to give that a try.

I would love to have more realistic guns on the marketplace, but I know it is a huge problem with copyright as most guns have a unique look and mechanism that is copyright protected. However, I am curious, how other already released and not that big gamedevelopers have found a workaround to …

A caves generator like one for would be nice to have for UE4 too :

://assetstore…/packages/tools/terrain/digger-caves-overhangs-135178

Hi
can we make iconic buildings for sale in market place?

[=“meyti3ds, post:762, topic:8576”]

Hi
can we make iconic buildings for sale in market place?
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Interesting little tidbit about buildings… they are copyrighted as creative works by the architect. Anything old like the empire state building is public domain by now… but anything new like Burj Khalifa, would have a copyright against its use and likeness reproduced for a profit (just like Ford Cars…). With that said… I very much doubt anyone would raise an … but ya never know. Good to atleast be informed on why there may not be any already. Would be interested to hear anyone’s experience with creating/selling copyrighted objects (like guns, Game of Thrones chair, etc)

@meyti3ds and @CreativeVilla Check post and Epic’s livestream video where the subject was largely discussed. Mainly the point on iconic buildings, even thou some of them are in public domain, others are still attached to local laws (ie: the billboard with Hollywood logo at LA can’t be reproduced without a license from the City Adm) while others that are touristic attractions my also fill in prohibited reproduction in any form without written permission.

://forums.unrealengine./unreal-engine/events/1408580-unreal-engine-livestream-demystifying-copyright-trademark-for-developers-jan-11-live-from-epic-hq

More Dakka, if possible.

Fairly new to UE, got some badges :), and want to do real-time sound synthesis and music creation, similar to Chuck programming, but with sample files through blueprints and with the accompaniment of structured meshes, actors, or widgets. I’ve watched the Procedural Audio you-tube video and will soon the TimeSynth in Blueprints you-tube video which looks exciting. BUT after checking the marketplace, the same problem arises that there are no good samples to use of a great sounding piano or other instruments with all individual key sounds stored as wav files. If anyone knows any on Steam or another site where I can buy, please let me know. I’m unsure whether the music creating apps with everything that they boast even offer small, simple thing of every key stored as a separate wave file. I just want to work some array magic so that through a user-interface, me and other players can create works of music through music programming. I’m unfamiliar with and don’t have a midi keyboard, and not sure if that would be a solution.

The closest I’ve come was 2 pieces I published on using an app called foreverloops on Steam and a website with not so perfect samples (still way better than realtime-generated synths): ://./245616210 and ://./246285128 if anyone is interested. The drums and piano are derived from samples that I used assembling gears and referencing wave files with the app’s interface; but I want to eventually create a project in UE where players can do the same thing visually on a monster interface that I muster up, kind of like what the UE audio team has in their you-tube examples. Also, shout out to Cadence - ://store.steampowered./app/362800/Cadence/ - I don’t know what kind of engine or programming the developer is using but it looks nice; the concept and execution is on par of something I would like to do in UE, but with better, professional sounds. I’ve been waiting 2 years for to release to no avail, so that’s why I’m going route to do my own thing in the mean time.

Would like to see from the community/marketplace quality instrument sound samples in all keys from low to high range for piano, bass, strings, guitar in addition to drum kits. I would think UE4 would be able to handle something like right? Chords, melodies, drums, and several tracks playing simultaneously, and looping while receiving new, real time commands from the user? Thanks for any response.

[=“that_lightworker, post:766, topic:8576”]

Fairly new to UE, got some badges :), and want to do real-time sound synthesis and music creation, similar to Chuck programming, but with sample files through blueprints and with the accompaniment of structured meshes, actors, or widgets. I’ve watched the Procedural Audio you-tube video and will soon the TimeSynth in Blueprints you-tube video which looks exciting. BUT after checking the marketplace, the same problem arises that there are no good samples to use of a great sounding piano or other instruments with all individual key sounds stored as wav files. If anyone knows any on Steam or another site where I can buy, please let me know. I’m unsure whether the music creating apps with everything that they boast even offer small, simple thing of every key stored as a separate wave file. I just want to work some array magic so that through a user-interface, me and other players can create works of music through music programming. I’m unfamiliar with and don’t have a midi keyboard, and not sure if that would be a solution.

The closest I’ve come was 2 pieces I published on using an app called foreverloops on Steam and a website with not so perfect samples (still way better than realtime-generated synths): ://./245616210 and ://./246285128 if anyone is interested. The drums and piano are derived from samples that I used assembling gears and referencing wave files with the app’s interface; but I want to eventually create a project in UE where players can do the same thing visually on a monster interface that I muster up, kind of like what the UE audio team has in their you-tube examples. Also, shout out to Cadence - ://store.steampowered./app/362800/Cadence/ - I don’t know what kind of engine or programming the developer is using but it looks nice; the concept and execution is on par of something I would like to do in UE, but with better, professional sounds. I’ve been waiting 2 years for to release to no avail, so that’s why I’m going route to do my own thing in the mean time.

Would like to see from the community/marketplace quality instrument sound samples in all keys from low to high range for piano, bass, strings, guitar in addition to drum kits. I would think UE4 would be able to handle something like right? Chords, melodies, drums, and several tracks playing simultaneously, and looping while receiving new, real time commands from the user? Thanks for any response.
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I’m interested in , it’s a good plugin idea if someone decides to set up a replicated system like in blueprints and put it on the marketplace with the ability to switch out the sounds.

wrong thread, please disregard.

A Plugin or Code example for Host Migration…

good car/racing template with some cars and specially with ai would be nice

I’m sorry, I don’t know if goes , but, I was searching with no avail, where can I buy Unreal Engine gear? (hoodies, mugs, hats). I have seen hoodies in conventions and I’m really interested in having one.