Agreed - I would like to see more editor extensions than “Content”. Anyone can make content in one shape or form.
There are a fair few plugins that are better especially in the road department that I Would like to see for Unreal.
Also agree, I mean who serious about game development wants to use models that are available to , you want your game to be somewhat unique not look cookie cutter. At the same time I can see basic stuff like wall models, pipes, and railings, things like qbert pointed out alright. Especially since we aren’t supposed to use bsp according to the developers(I still don’t get that and think that needs to be changed asap, no other engine is like that) but nothing as detailed as characters. If you’re going that route you’re just not serious about making a game. However some cookie cutter animations that are very easy to use would be great, it’s not something as easily noticed when multiple games use the same animation set.
I’m offering myself to model all variety of assets, like modular city elements, houses, some rocks and cliffs.
All textured with tillable textures and with a material based on splat map that blends 3 layers which includes diffuse, specular, normal and emission.
In a near future when we will see some improvements for skin shader and hair I’m planning to create some animated civilian characters rigged with all twists (roll bones), and also with a cloth setup.
My rig is very particular and can be used in 3ds only to get the advantage of those twists. I asked on the other thread if it will be possible to attach source files, but I didn’t get a response yet.
I’m thinking about vegetation, but I didn’t a proper workflow for it yet… and there is speedtree, so it isn’t on my priority list.
I will give more and some screenshots after 25th of August, since I’m in vacation holidays now and out of my workstation.
Anyways, sorry for my bad English, and cheers. Dzodzu
I think a proper place for tutorials would be great (inside or outside of Marketplace perhaps) Other things I’d like to see (or produce myself) are material packs, audio files, animations & characters, prototyping tools (ProSeries of is pretty sweet!) and of course plugins like live link to and from Maya / Modo / would be . (or live audio authoring tools to whatever programs professional audio designers use)
[=Looman;113282]
I think a proper place for tutorials would be great (inside or outside of Marketplace perhaps)
Normally the place for tutorials is the wiki, but most people dont post them there + the community tutorial playlist on (you just have to send epic games the links to your video tutorials and then they will add them)
://wiki.unrealengine./Category:Tutorials
sooooooooooorry for my english
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in the all game engine store like unity3d asset store or fps creator store and etc . only have a public store . we can sell our item for all people and we must sell cheap asset (like low quality model ) .
i want to sell asset in marketplace private that mean just for one person ( can you understand my mean ? ) for example i want to create a big weapon package or big car package and i want to sell it just for one person and he use with that package just for him big game
please add private market in ue4 marketplace
i dont say marketplace become just for private . just when i want to selling asset we can choose sell for public or private and when i choose private after first buy asset become lock for buy (in the other word people can not buy it after one sell )
The “horse” could be any interchangeable creature mesh, but something similar to Shadow of the Colossus where the player has control over the rider to do actions independent of the “driving” while on the horse (stand, shoot, lean sideways, etc.)
I would be big bucks for such system.
2nd: A bow and arrow system
3rd: A climbing system similar to Shadow of the Colossus.
Many others, those are my first 3 quick ones as I’m browsing. Weather control and particle assets would be fantastic as well.
Ragdoll mixed with baked animations, not sure what to call it. I’ll get into that later.
What I most want to see is high quality characters - stuff that’s as good as or better than the Mixamo characters that were put on the Marketplace (which btw are , thank you Mixamo and Epic!). Having more characters that are of the same quality bar as those would seriously rule!
I find that environmental art tends to be pretty high quality in terms of what’s on offer as packs, but characters seem to be stuck in a little bit of an older-school quality bar than what is typical in modern games in terms of triangle count, resolution of maps, complexity of rigging etc.
[=comet;114276]
Off the top of my head, one cool thing would be:
A horse riding system
The “horse” could be any interchangeable creature mesh, but something similar to Shadow of the Colossus where the player has control over the rider to do actions independent of the “driving” while on the horse (stand, shoot, lean sideways, etc.)
I would be big bucks for such system.
2nd: A bow and arrow system
3rd: A climbing system similar to Shadow of the Colossus.
Many others, those are my first 3 quick ones as I’m browsing. Weather control and particle assets would be fantastic as well.
Ragdoll mixed with baked animations, not sure what to call it. I’ll get into that later.