[=ChrisV;351631]
What i would like to see, and i really believe that is one thing missing in Unreal Engine, is…complete advanced character controllers that can be used for all kinds of gameplay genres …
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I’ve decided to partner Epic’s Marketplace after my game project “was taken from me”; And kind of Character framework is exactly what I plan to build, but also will include some more complex systems like a RPG Stats system, Chat Bot AI, Navigation AI, IK on limbs and some other related stuff. I’m still resolving some legal issues I have so I didn’t start production yet, but I plan to start when UE 4.9 final releases and will take around 1 year of work for what I plan to accomplish.
Plugin will be required and Marketplace staff are still working on support for sales of assets that includes C++ code, but I’m sure they’ll have it figured out by the time I have something to show.
[= ;351944]
I’ve decided to partner Epic’s Marketplace after my game project “was taken from me”; And kind of Character framework is exactly what I plan to build, but also will include some more complex systems like a RPG Stats system, Chat Bot AI, Navigation AI, IK on limbs and some other related stuff. I’m still resolving some legal issues I have so I didn’t start production yet, but I plan to start when UE 4.9 final releases and will take around 1 year of work for what I plan to accomplish.
Plugin will be required and Marketplace staff are still working on support for sales of assets that includes C++ code, but I’m sure they’ll have it figured out by the time I have something to show.
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That sounds really cool! I was wondering though…will it be blueprints only? Or code only? Or, a mix of both?
I would prefer a blueprint character system, as it would allow non programmers to modify and comprehend how the character system is build.
[=;350734]
I see lots of weapon impact and muzzle flashes but no trails, tracers etc for the actual projectiles? Where are the laser bolts, energy beams etc?!
I’ve just been looking through the videos on the Marketplace and can’t see anything like , I was quite surprised!
So is something I’d like to see, unless I’ve missed them?!
I could use lots of missiles and missile related things. And rockets. Really all forms of projectiles that generate their own thrust . Homing, non-homing, launched, ignited, really anything that starts off not moving and suddenly becomes moving, very quickly, and generally explodes.
[= ;351944]
I’ve decided to partner Epic’s Marketplace after my game project “was taken from me”; And kind of Character framework is exactly what I plan to build, but also will include some more complex systems like a RPG Stats system, Chat Bot AI, Navigation AI, IK on limbs and some other related stuff. I’m still resolving some legal issues I have so I didn’t start production yet, but I plan to start when UE 4.9 final releases and will take around 1 year of work for what I plan to accomplish.
Plugin will be required and Marketplace staff are still working on support for sales of assets that includes C++ code, but I’m sure they’ll have it figured out by the time I have something to show.
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Glad to see you’re bouncing back after that whole event, stay strong man! Can’t wait to see what you put out for the marketplace. =)
A engine similar to .assetstore.unity3d./en/?mkt_tok=3RkMMJWWfF9wsRouv6TMZKXonjHpfsX86esrXaS0hYkz2EFye%2BLIHETpodcMRcJrMa%2BTFAwTG5toziV8R7TFLs15ycYQWhTk#!/content/24884
What I would love to see and I think is lacking in the ue4 community is the existence of detailed and very well tutorials that are geared towards more than just the bare minimum. Tutorials that cover parts of the engine that baffle people with artistic ability for things like level design and little aptitude when it comes to even visual scripting through blueprint.
I would definitely pay decent money for someone to take the time to make a great tutorial on something that just isn’t covered. Such as complicated character movement systems that switch between walking, running, sprinting, crouching, prone, leaping, covering, dodging for a FPS/TPS game. Or a tutorial that sheds light on making a movement system that is completely unconventional and helps people to better use blueprints to achieve personalized results from ue4. For example say upon being engaged in 1v1 melee combat with swords, your character becomes locked on the enemy and conventional movement switches to a system where you circle each other and your character always faces the enemy, after combat finishes conventional movement takes over.
I would much rather be taught how to, say, make an inventory system with a very comprehensive and detailed tutorial, than have it just for me, with little knowledge of how it works and be scared to touch it. I’d pay the same amount of money or more for the former, the latter, from experience, can be difficult.
I feel that if people had the to make a profit on a tutorial and not just post to , that is a great incentive to share one’s knowledge with the community and empower smaller developers with less technical skills to learn to use the engine far more effectively. I am well aware of the tutorials and documentation on ue4’s website, but I do think it isn’t enough. Especially when most tutorials cover what is mainstream to make and doesn’t get built upon further than the basics.
Does anybody share my thoughts that a paid tutorial program would encourage the growth of the knowledge base of the community?
That’s a pretty good idea, allowing tutors to upload their UE4 content on the marketplace. I like that, and think it would incentivize people to make more detailed in depth tutorials as you suggested.
I’d love to see a blood particle pack. There’s a decent amount of resources out there for blood decals, but blood spray impacts, spurting etc particle are hard to find.
As animation I would like to see idle sleeping anims (including landing to bed and getting out), and melee weapon anims for knife, baseballbat, policebat and other items used as hitting or blocking (piece of wood, riot shield…), and hand blocking and escaping from hit anims (bit like Cassius Clay ;)). Still not boxing, but for amateur street fighting.
And I like damaged brickwalls and wood structures. Horror pack have very nice ones, but would be still room for more. Old time around 1920 town scenery from more poor neighborhood scenery would be perfect too (similar to e.g. Charlie Chaplin movies like Kid).
How about a stealth game kit like the one offers? I would rather use UE4, but I’m considering switching over to if something like isn’t offered in the marketplace soon.
[=xSoulSpectrumx;365951]
Anything blueprint related anyone wants?
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Well top of my list is digital people. Don’t need a lot of AI brains. Think of the movie, bad as it is, “Gamer” where surrogates tends to get in the way. What plan on doing is have a game type where surrogates (digital people) will walk aimless around and if you shoot one by mistake your given a penalty (put in the penalty box say for 30 seconds) loss a frag point before you respawn.