I’d like to see more examples of common gaming elements implemented in a best-practice manner using Blueprints (And all of them “network-ready” where appropriate)
General examples:
- Drivable vehicles with multiple seat/gunner positions (enter/exit vehicle Unreal Tournament style)
- Minimap display (2D/3D)
- Inventory System
- Main Menu / Settings Menu
- Vehicle/Character customisation
Multiplayer specific:
- Hosting a Server
- Joining a Server (Server Browser)