Marketplace Content - What would you like to see from the community?

I’d like to see more examples of common gaming elements implemented in a best-practice manner using Blueprints (And all of them “network-ready” where appropriate)

General examples:

  • Drivable vehicles with multiple seat/gunner positions (enter/exit vehicle Unreal Tournament style)
  • Minimap display (2D/3D)
  • Inventory System
  • Main Menu / Settings Menu
  • Vehicle/Character customisation

Multiplayer specific:

  • Hosting a Server
  • Joining a Server (Server Browser)