Fairly new to UE, got some badges :), and want to do real-time sound synthesis and music creation, similar to Chuck programming, but with sample files through blueprints and with the accompaniment of structured meshes, actors, or widgets. I’ve watched the Procedural Audio you-tube video and will soon the TimeSynth in Blueprints you-tube video which looks exciting. BUT after checking the marketplace, the same problem arises that there are no good samples to use of a great sounding piano or other instruments with all individual key sounds stored as wav files. If anyone knows any on Steam or another site where I can buy, please let me know. I’m unsure whether the music creating apps with everything that they boast even offer small, simple thing of every key stored as a separate wave file. I just want to work some array magic so that through a user-interface, me and other players can create works of music through music programming. I’m unfamiliar with and don’t have a midi keyboard, and not sure if that would be a solution.
The closest I’ve come was 2 pieces I published on using an app called foreverloops on Steam and a website with not so perfect samples (still way better than realtime-generated synths): ://./245616210 and ://./246285128 if anyone is interested. The drums and piano are derived from samples that I used assembling gears and referencing wave files with the app’s interface; but I want to eventually create a project in UE where players can do the same thing visually on a monster interface that I muster up, kind of like what the UE audio team has in their you-tube examples. Also, shout out to Cadence - ://store.steampowered./app/362800/Cadence/ - I don’t know what kind of engine or programming the developer is using but it looks nice; the concept and execution is on par of something I would like to do in UE, but with better, professional sounds. I’ve been waiting 2 years for to release to no avail, so that’s why I’m going route to do my own thing in the mean time.
Would like to see from the community/marketplace quality instrument sound samples in all keys from low to high range for piano, bass, strings, guitar in addition to drum kits. I would think UE4 would be able to handle something like right? Chords, melodies, drums, and several tracks playing simultaneously, and looping while receiving new, real time commands from the user? Thanks for any response.