Marketplace Content - What would you like to see from the community?

[=“, post:581, topic:8576”]

I’d love to see a plugin for procedural grass on static meshes, not just landscapes, with the same exact functionality (masking the areas where grass/foliage need to go). BP solution is doable (using importance sampling), but too slow (already tested).
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Seems like that could be using the same rules that the Nav Mesh uses.