Full Disclosure: I actually created this game as part of train jam this weekend, but it was built during the same time period and fits both themes, so I figured why not submit it here too
Itâs a bullet-heavy vertical scrolling shmup/STG which contains neither ducks nor diving. Instead you have to constantly balance your avarice and cowardice, building up bonuses and choosing the ideal moment to bank your points before you are destroyed.
Is an endless 2d platform game. You move up the platforms endlessly while new random platforms are generated automatically. The floor is lava and is moving up, so you better move quickly. It gets harder the higher you get.
This was our first Game Jam ever. We did a lot of dumb newbie mistakes. Our game is disgusting compared to others here. Iâm not even sure if our submission even qualifies. But it was a lot of fun and we learned a lot from participating, it was well worth our time! Thanks a lot for the opportunity
Team Name: Tunnel Barracuda Team Members:, Parampal Singh, Alyson Sjardijn, Schofield, Julian Surma
Game: InfiniDrop Description: Penguins canât fly and are limited to only looking at the sky. Unfortunately they grew tired of the infinite night and started burrowing underground!
Click on switches to toggle traps and help get Dr. Pain deeper underground and away from the limits of the sky!
Controls: Click on the buttons to toggle traps
Click the left and right arrows on screen to rotate the camera.
The Idea for the game was Bullet Hell/Star Fox type game, and I think some of that comes across even if itâs a bit buggy. But thatâs my fault for trying to add more mechanics super last minute.
I recommend using a controller for the game but it does work with mouse and keyboard, I just couldnât bug test it to the same degree.
Game Tile: Skyfall
Team Name: NoDreamsOnlyMemes
Team Members:
Darkmoo
:
W/A/S/D to move around when you are ragdollâd
I was out of time so I just uploaded what I had done (no real way to restart or win in its current state⌠also, theres no menu so youâll probablly have to alt + f4 to quit
I ended up scrapping my other idea earlier today so this is pretty much a 1 day game ;.;
ImperfectIdeal_LighInTheSky
Description: âLight in the skyâ is a third person game where you control a boy whoâs trapped in the desert of his mind. In order to escape the mirages of comformity, he must use the stairs around him wisely to reach the light in the sky.
[HR][/HR] Game Name: The Path of Dolour Team Name: Soporific Team Team Members: DevilArx, Praston Dunn Submission name:: SoporificTeam_ThePathToDolour
**Download project:**ThePathofDolour.rar - Google Drive
[HR][/HR] Description:
In this game you have to collect the cubes to collect some cubes you have to work on gravity. For each raised cube you can unlock the art.
P.S. We had problems with the compilation of the game and so we attach the project itself. We hope that you will discover it and appreciate our efforts.
[HR][/HR] Controls:
W/A/S/D - Moving
F - Gravitation
Esc - Pause Menu
E - Use
[HR][/HR] Screenshots:
[HR][/HR]
If youâre interested, then this screenshot you can see the error:
I like the look n feel of the environment you created @ DevilArx
looks interesting, good job!
donât know what is going wrong with your packaging but 7 errors & 544 warnings isnât good. always try to build & save often while youâre making something in UE4.
sometimes you can catch whatâs causing the problem quickly & isolate then fix before it becomes a huge problem. & try to allow for a test packaging of your game when time allows. anyway good luck on your work
You can even check file modified times. Would really appreciate it if we could still be allowed in. Understandable if not. Team ChaoticNeutral Game is Higher
This was fixed as soon as it was discovered. I made a pretty colossal mistake in my delusion and accidentally deleted the link when I did the final update of controls.
Good thing though, as Jslay said, you can check to see the file modified times.