Description: Work with 3 other players to fumble your way to victory! 1 - 4 players, each wielding a controller, must cooperatively pilot the same spaceship as they struggle to move, shoot, dodge, and destroy enemies in an effort to move higher and higher into the magical arcade atmosphere.
Name of Submission: All Aboard The Motivation Rocket
All Aboard The Motivation Rocket is a endless runner game where you must make it to the end of the Game Jam Deadline. Embark on the UE4 Rocket where clean compilations of your blueprints will give you motivation which is what makes your rocket move! You must avoid the demotivational bugs!
Note: The letters in hiragana stands for “gambatte” - You can do it!!!
Many thanks to @cdawgVA (CDawgVA) for providing his voice actor skills!
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** Game Name : Space is the limit Team Name : Soju Members : 4 people
**Game Link : **
**Description : ** Is sky the limit ?
The earth came to the end and the last survivors are escaping from the earth.
You must take our last survivors to Mars safely by avoiding obstacles on your journey.
Our space shuttle , ‘Soju’, is the last hope.
Good Luck!
**Menual : ** ----Menual----
Game will automatically be restarted if you are game over.
Control
W : throttle
S : slow down
A : left
D : right
R : Restart
Down cursor : Face up
Up cursor : Face down
Space : Super Break
ESC : Quit the game
Link to a download:Kotany_Cliffhanger.zip - Google Drive Team name: Kotany List of team members: Druha, Bolotniy_lis, eldaron33 Name of submission: Kotany_Cliffhanger
Climb the cliff like you never climbed before. Manage your stamina wisely. Reach the limit of the Sky and discover what’s beyond.
P.S. The ending is not it was supposed to be, so don’t mind if it is kinda strange =)
Unfortunately I hadn’t enough time to add sounds and music. But I think it doesn’t harm the game very much.
Known bug: I’ve seen in Burgos’ stream that sometimes you can push a part over the bottom edge. This is not intended, so make sure every part is eventually completely on the board, otherwise it won’t count as a solution.
First time in ages that I’ve actually had free time for the whole jam duration. Decided to go for a multiplayer first person shooter deathmatch in the skies. It is multiplayer only (although you can goof around alone), so bring friends!
But yeah, I created basically everything myself during the jam.
Features:
2 Maps!
3 Weapons! (Including eyeball lasers!)
Sound! (And even some music!)
Scoreboard!
Saved settings!
Classy use of depth of field.
A hint book (well, it’s a bit of text when you press a button)
About the Game:
You are Lucifer, banished from heaven. Oh your way down you lost all your belongings!
Your tattered wings won’t carry you far, so grab a cannon and your yourself up, but kep the wind direction and strength in mind.
Also don’t go too high. The Sky is the Limit!
I forgot to add that you aim the cannon with the mouse… :eek:
Also here are the twitch VODs if someone wants to skip through it: Twitch (Building game logic using Placeholders) Twitch (‘Finishing up logic’ and start of asset creation) Twitch (Continuation of Day 2) Twitch (Creating more assets and ‘polishing’)
Team name: Master Kenth List of team members: Master Kenth (Kenth Ljung) Name of your submission: MasterKenth_SkyClimb
About
In Sky Climb your goal is to reach the sky! To achieve that you traverse the environment, grab and place objects to act as platforms and rocket-jump your way to the goal. There are 3 levels in total, each with varying challenges.
It supports both keyboard/mouse and gamepad (however menu navigation doesn’t work with the gamepad). The controls are outlined both in the included readme within the download as well as in-game through the pause menu (ESC).
The full game takes about 10-20 minutes to complete, depending on how much you experiment and play around. Of course, with optimal strategies, you can complete all levels in about 3-4 minutes :p.
Screenshots
Comments
The levels are designed to allow for a variety of solutions to reach the sky. I’m well aware that you can simply grab and jump with an object infinitely to reach the sky (similarly to Half-Life 2) and that’s a flaw on the mechanics design. I wanted to solve that with challenges but ran out of time. There is a ton of features that I wanted to have (challenges, ladder-mechanic, etc.) but ultimately you can only do so much in a game jam :). At least it was an extremely fun project and I hope you all had fun as well! This was also my first UE4 game jam :D.
All asset were made by myself during the jam except for two icon images, two fonts, the sky sphere (from the engine content) and all music and sound effects. Not sure if this breaks any rules but they aren’t “core” to the game and can be dismissed if they need to be. The exact authors of each asset are outlined in a readme inside the download, as well as within the “about” section of the start menu.
Team name: Alderbit Members: Alderbit Submission name: Alderbit_SkyLimit
Your mission is to transport valuable resources to the cargo ship Titania which is stationed in low orbit. The shipment is contained within an anti-gravity field. You have been provided a drone fitted with a repulsion beam to keep the resources within the field’s boundary.
— Controls — MouseXY: Rotate drone Left Mouse Button: Fire repulsion beam Right Mouse Button: Fire tractor beam