Summary
When launching a session, pushing changes, or launching a memory calculation, the devices revert to the channel system, resulting in no devices in the map working. This gets resolved when starting and ending a game. However, you cannot publish a map without a memory calculation, so any published map is getting out there with fully broken devices.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Load into a session, push changes, or finish a memory calulation
Expected Result
All devices in the map will lose access to event binding, and have to channels tab instead
Observed Result
The event binding tabs dissapeared and the channels tab appeared
Platform(s)
windows
Island Code
7066-9846-0802
