Maps Reverting to channel system

Summary

When launching a session, pushing changes, or launching a memory calculation, the devices revert to the channel system, resulting in no devices in the map working. This gets resolved when starting and ending a game. However, you cannot publish a map without a memory calculation, so any published map is getting out there with fully broken devices.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Load into a session, push changes, or finish a memory calulation

Expected Result

All devices in the map will lose access to event binding, and have to channels tab instead

Observed Result

The event binding tabs dissapeared and the channels tab appeared

Platform(s)

windows

Island Code

7066-9846-0802

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