Maps Reverting to channel system

Summary

When launching a session, pushing changes, or launching a memory calculation, the devices revert to the channel system, resulting in no devices in the map working. This gets resolved when starting and ending a game. However, you cannot publish a map without a memory calculation, so any published map is getting out there with fully broken devices.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

Load into a session, push changes, or finish a memory calulation

Expected Result

All devices in the map will lose access to event binding, and have to channels tab instead

Observed Result

The event binding tabs dissapeared and the channels tab appeared

Platform(s)

windows

Island Code

7066-9846-0802

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Try placing a new IslandSettings device, that might fix it (I’d recommend you save the project before doing it and make sure to remove the old islandsettings device) let me know if that fixes it for you

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Been happening to me the same way, also for me replacing the Island Settings didn’t fix. It also happened on Brand new Islands too

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Thanks all, we’ll get someone to take a look.

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Happening to me as well today. Deleting the Island Settings will revert to the Direct Event binding, but adding a new one changes it back to Channels, so for now I can’t have Island Settings in the level.

Another issue in the Island Settings is ā€œAllow Slidingā€ is greyed even when Locomotion Presets on Custom (without any overriding movement devices).

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My island that is stuck in legacy event mode is island code is 8102-2215-5317
and my verse path /watertribe@fortnite.com/xlisl/
please let me know if this is fixed I am eager to work on my game.
fortnite.com/@watertribe/8102-2215-5317

This suggests a fix, i am about to try it.

Edit: nothing is working to solve this problem for me, even replacing island settings with a new one. Please help me fortnite.

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IslandSettingsFix.txt (31.0 KB)

Try this one, this one works for me! let me know if works for you too!

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i don’t know how did you solve it but thank you so much man <3

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You are welcome! <3

That fix doesnt work for me, it still reverts to the legacy event system and refuses to sync in live sessions…..

Could you try deleting your old settings before applying the fix?

Deleting and copy/pasting island settings devices from another island on my own didn’t work for me either, but the text file that @shdleo shared above DOES for some reason. It fixed my island settings event system and sliding issues I was having

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Still happening even new Islands, also another bug associated with this one is the absence of Start/End Button in the in-game UI and glitched jumping while the game is started

Today i tried it again:

  • Open UEFN, Open my game
  • Delete all Island Settings in outline
  • Open the above file that shdleo posted (IslandsettinsgFixed.txt)
  • Copy all the contents to clipboard
  • go back to my island in UEFN and press ctrl+v to paste
  • Island settings is visibly, successfully added to the game outliner.
  • File→ Save All
  • Verse → Compile Verse Code|
  • File→ Save all again
  • Restart my PC
  • Open the same game in UEFN
  • Launch session
  • Place Trigger Device, see new direct event binding system in its menu.
  • configure trigger device to pop up dialog with direct event binding.
  • press start game, everything works
  • Exit live session.
  • search in outliner for ā€œpopā€ ā€œdialogā€ ā€œtriggerā€ none of these devices exist in outliner.
  • Start another live session
  • Place another pop up dialog
  • Legacy event system with channels that do not work is back

Please let me know if i’m doing something wrong. Those are exactly my actions.
I have not been able to manage my island for like two weeks.
8102-2215-5317 Island Code

FORT-1046206 has been added to our ā€˜To Do’ list. Someone’s been assigned this task.