Map's lighting in editor looks different compared to in game

Summary

Our tree meshes look different in editor compared to in game. In editor they look darker with more shadows, while in game it seems to barely have shadows and looks much different. Because of this, the rest of the map looks darker in editor and brighter in game. We think it is distance field lighting as when we toggle the setting, nothing changes. It seems that the distance field lighting may be bugged. The issue with changing distance fields may be related to the preview platform SM6. If I change the preview platform to PC D3D SM5 for example, I can toggle distance fields on the mesh just fine and the lighting and shadows on the mesh change.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

  1. Add a custom tree mesh to the map

  2. Toggle “Distance Field Lighting” to on in the details of the mesh

  3. Launch Session

  4. Compare

Expected Result

The trees and maps lighting should look the same

Observed Result

The trees and lighting look different from each other. In editor shadows are much harsher and the trees are darker, while in game the trees have much less shadows and are brighter.

Platform(s)

windows

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First three photos are in editor and the last three are in game

I always check the texture settings in fortnite settings set to max and check

do you mean in game or in editor?

In game

I found that i have editor on high all the time but in game i sometimes change textures ect so i get better fps for br so it can and does mess with it this could be why maybe ?

There was an issue with tod lighting being different between the 2 ie editor and game but idk if thatd change the texture brightness on a mesh
very odd

Oh, no thats not it, my textures are set to high in editor and in game

well i hope you find a fix as the editor ones look so good reminds me of farcry ect