Hi. I am very new to this and i have issues with texturing objects built in autocad. For example i have the situation shown in the picture. I want the texture to be evenly scaled on all the objects yet it goes wild. As well on the ramp. Is there some sort of a wrap node that wraps the texture on all the faces evenly?
Thank you!
Either your meshes need to have appropriate UVs, or you could try using “World Aligned Textures” which maps three textures using world coordinates. This is commonly known as tri-planar mapping.
Does your CAD software allow specifying UVs?
Thanks, I’ll give it a try… are there any ‘wow u are such a beginer’ tutorials on textures and rendering that you could recommend?