Map works on PC but not on Nintendo Switch – Still broken after optimization

Summary

Hi, I’ve created a map that works perfectly on PC and other platforms, but when testing on Nintendo Switch, it’s still not functioning correctly.

I already optimized the map heavily:

Reduced memory usage

Removed unnecessary props and FX

Reduced map size and simplified geometry

Followed all known recommendations for Switch optimization

Despite that, the map either crashes, gets stuck on loading, or doesn’t render key elements when played on Switch. I initially thought it was due to high memory or rendering load, but after several changes, the issue remains.

Could this be a bug or is there something specific to Switch that I’m missing? Any help or insight is appreciated!

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

Publish the map from UEFN.

Play it on PC or other platforms – everything works fine.

Launch the map on Nintendo Switch.

Map either crashes, freezes on loading, or fails to render certain elements (e.g. props, UI, or environment).

Expected Result

The map should load and run normally on Switch just like it does on PC, with all props, UI, and gameplay elements visible and functional.

Observed Result

The map crashes or gets stuck on the loading screen.

Sometimes loads, but key elements like props or UI don’t appear.

Performance is significantly worse despite optimizations.

Platform(s)

PC (Working :white_check_mark:)

Nintendo Switch (Broken :cross_mark:)

Island Code

5708-0268-4207

Alright, I fixed the problem. I thought it was caused by UEFN, but it was actually my fault.

It turns out I had a poorly optimized Verse script. It was over 900KB, and after reducing it to 300KB, everything is working perfectly!

If anyone else has this issue, check your Verse logic!

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Thank you for letting us know!

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