Summary
Hi, I’ve created a map that works perfectly on PC and other platforms, but when testing on Nintendo Switch, it’s still not functioning correctly.
I already optimized the map heavily:
Reduced memory usage
Removed unnecessary props and FX
Reduced map size and simplified geometry
Followed all known recommendations for Switch optimization
Despite that, the map either crashes, gets stuck on loading, or doesn’t render key elements when played on Switch. I initially thought it was due to high memory or rendering load, but after several changes, the issue remains.
Could this be a bug or is there something specific to Switch that I’m missing? Any help or insight is appreciated!
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Publish the map from UEFN.
Play it on PC or other platforms – everything works fine.
Launch the map on Nintendo Switch.
Map either crashes, freezes on loading, or fails to render certain elements (e.g. props, UI, or environment).
Expected Result
The map should load and run normally on Switch just like it does on PC, with all props, UI, and gameplay elements visible and functional.
Observed Result
The map crashes or gets stuck on the loading screen.
Sometimes loads, but key elements like props or UI don’t appear.
Performance is significantly worse despite optimizations.
Platform(s)
PC (Working )
Nintendo Switch (Broken )
Island Code
5708-0268-4207