Map Selection

Hello everyone! I am facing a difficulty and I need some help.
My problem is,in my co-op game,in the lobby,when everyone is ready host can start the match. It’s all good so far. The problem is,I put a “Choose Map” map and widget. When host starts game,this screen will show up,only host can select the map and when he clicks it the game will start on this map. The issue I’m facing with is,when host says “start game” in lobby,it takes him to the Map Selection Map,but it sends all the clients to the main menu. How can I solve this?

After trying other methods I have solved this. Now there’s a different issue. That is,host can see the Level Selection Map,but the clients can’t see it,it’s just a black screen for the clients until host chooses a map. Any advices?

Hey there @Blacies! Is your map selection a widget? If so, widgets themselves aren’t replicated themselves, but you can replicate the variables for them somewhere else where all clients can access with a RepNotify on another actually replicated object. If you’re using a 3D widget, the BP it’s on could replicate the variable and it can read from that to display for players.