Hi, everyone. I’m trying to rotate an object using motion controller rotation. It works from one direction, but if I move to the side or the back of the object, it doesn’t rotate as expected.
I have bumped into this math problem a few times where I need to ‘rotate a rotator’, like you can rotate a vector. I have seen other people asking about this over the years, but haven’t found a solution.
There are a few possible workarounds like attaching the object to the laser or giving the object a parent object that aligns to the controller on grab. But if possible, I would like to find a solution using rotator math.
Many thanks.