Map looks worse in the editor compared to being in a game/session

Summary

Since one of the more recent updates, there has been an issue with visuals for our map. Shadows on certain meshes look bland and much worse in the editor than in game. Some shadows in meshes show up darker than they are in game. Overall, the editor just looks a lot worse than what the map looks like in a session. We think it derives from Distance Field Lighting, but we arent 100% sure on that. Whenever we toggle “Affect Distance Field Lighting” now, nothing on the mesh changes. This was not the case before the update, so we think the distance field lighting is possibly visually bugged in the editor. Lighting in interiors are also different in editor, being much darker than what is seen in a session. We also think that it has something to do with using the Environmental Light Rig for custom lighting. Our other maps that don’t use it, don’t have this issue.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

  1. Setup Environmental Light Rig lighting and disable Fortnite’s Lighting in the World Settings
  2. Turn on Distance field lighting in custom meshes if this is the issue(It seems to be more of an issue with foliage like trees and bushes)
  3. Launch session and compare

Expected Result

Lighting between the editor and in a game/session should look the same. Interior lighting should look the same, shadows and lighting with foliage meshes should look the same, etc.

Observed Result

The lighting in the editor is different/worse than in a game/session.

Platform(s)

PC

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