I’m looking for a creative developer who can diagnose why my creative map has 3 second delay builds and so much lag. The cell memory is at 80,000 out of 100,000
So it doesn’t lag in the UEFN editor, it only lags when I play the game. The game is free for all. I have 16 spawn pads pregame, and 16 spawn pads set for gameplay.
I turned on world partition and I have it set to a tiny distance and even with the sell size and the loading range at the smallest distance, and the gameplay still lags and has three second delay and the character jumps around lagging and bouncing around the map. After about 5 minutes sometimes the lagging and delay goes away. It’s whenever the game starts or when a character loads in for the first 5 minutes.
So far in my . Vproject file in Verse I did a search for loop and came back with no results
There are no loop expressions in verse code.
Please help