Update for anybody searching this in the future:
It looks like in packaged scalability settings are higher than my engine settings (between medium and high, GIQuality 1 and 2. Specifically the Global Illumination. Setting them to be the same lines the lighting up.
Below are the default GI scalability changes in BaseScalability.ini, I would recommend updating this if you want to force a certain GI.
[GlobalIlluminationQuality@0]
r.DistanceFieldAO=0
r.Lumen.DiffuseIndirect.Allow=0
[GlobalIlluminationQuality@1]
; Enable DFAO when Lumen is off
r.DistanceFieldAO=1
r.AOQuality=1
r.Lumen.DiffuseIndirect.Allow=0
;Between Medium and High the GI dramatically changes
[GlobalIlluminationQuality@2]
r.DistanceFieldAO=1
r.AOQuality=1
r.Lumen.DiffuseIndirect.Allow=1
r.LumenScene.Radiosity.ProbeSpacing=8
r.LumenScene.Radiosity.HemisphereProbeResolution=3
r.Lumen.TraceMeshSDFs.Allow=0
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution=16
r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget=300
r.Lumen.ScreenProbeGather.DownsampleFactor=32
r.Lumen.ScreenProbeGather.TracingOctahedronResolution=8
r.Lumen.ScreenProbeGather.IrradianceFormat=1
r.Lumen.ScreenProbeGather.StochasticInterpolation=1
r.Lumen.ScreenProbeGather.FullResolutionJitterWidth=1
r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse=0
r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth=0
r.Lumen.TranslucencyVolume.GridPixelSize=64
r.Lumen.TranslucencyVolume.TraceFromVolume=0
r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution=8
r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget=200