map generation from menu

Hello, I would like to make map generation like minecraft using landmass plugin and PCG, so my idea is to have all my landmass settings ready and just change the seed when the world is created or loading but it doesn’t seem to work, anyone knows if it’s possible at all ? Since I saw on a few websites and discord server that runtime landscape generation is impossible in unreal (though mine wouldn’t be runtime but like before seeing the map at all I don’t know)

Runtime (aka in packaged game) is not possible.

However you can make editor scripting, either events or tools like widgets etc. Or you can make python script.

Try umg widget tools for unreal editor. But those have limitations (like not remembering variables, always spawning new instance with default variable values etc.)

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ok, thank you very much, I will look into the things you said