Map crashes after the last two alive players died at the same time UEFN

Summary

Hi everyone,

I’m working on a custom round-based 2v2v2 map in UEFN, where all round logic is handled in Verse (win, lose, arena rotation, teleport, etc.).

I’m facing an issue when last two alive players die at the exact same time:

:cross_mark: Issue

When last two remaining players are eliminated simultaneously:

The game sometimes immediately ends and a blue overlay is shown with a button return to lobby

My Verse tie-handling logic does not get a chance to run

This happens even though I explicitly detect ties in Verse (AliveTeams.Length == 0) and handle them by teleporting players to the next arena.

and the wierd thing is my tie logic detection did work pretty fine when i set spawn limit to unlimited, but then with this i have the issue of players respawning direcly after elimination instead of spectating

:gear: Current Logic (simplified)

I track eliminations using OnPlayerEliminated

I determine round results using a custom GetRoundResult() function:

1 team alive → Win

0 teams alive → Tie

On a tie:

I freeze players

Respawn them to a safe location

Teleport to the next arena

I also have a safety check that re-evaluates the round shortly after eliminations

Despite this, when the last players die in the same frame, the engine sometimes ends the round/game before Verse can react.

:white_check_mark: What I already tried

Fast tie re-check after elimination (Sleep(0.1))

Emergency respawn logic to prevent the engine from concluding the round

Guarding logic with IsRoundEnding

Ensuring no duplicate round-end calls

Handling everything in Verse instead of relying on built-in round rules

Ihave no round or end game devices

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Island Settings

Steps to Reproduce

last two remaining players die same time

Expected Result

When both players died same time it should be a tie

Observed Result

the game is ended and a blue overlay is shown with abutton return to lobby

Platform(s)

UEFN

Island Code

5130-7777-5957

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Any idea here please? anyone had the same issue before ?