Summary
Turning on Full Frame Minimap on a Map Controller breaks the minimap: map image and player marker are shifted towards one corner, the opposite side shows a black area, and the marker no longer matches the player’s position. With the option off, the same device works correctly.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
- Place a Map Controller device in a UEFN project on an island section that is not at world origin (e.g. at X = −17736, Y = 14336, Z = 0).
- Set: Map Capture Box Size = 32, Map Capture Box Height = 22, Full Frame Minimap = On, Minimap Shape = Circular, Activate On Trigger = On, Priority = 0.
- Launch session, walk into the volume, look at the minimap.
Expected Result
The minimap shows the whole capture area centered in the panel and the player marker sits on the player’s actual position.
Observed Result
The map image is shifted up/right, a black crescent is visible on the left side of the minimap, and the player marker is displaced by the same amount. Same behaviour on all 10 Map Controllers in the project.
Platform(s)
PC
Island Code
4738-9667-9879
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Additional Notes
Every Mapcontroller Device in my project has an offset
