- Open level with broken brush instance without polys set
- Run Map Check from Build menu
- Crash
Steps to Reproduce
Running map check on our level causes an editor crash in ABrush::CheckForErrors when encountering a brush with a null Polys pointer. Obviously we need to fix this brush instance in our level. However, this should ideally print an error instead of crashing the whole engine, as I can’t see this being the intended behaviour?
[Image Removed]
[Image Removed]
Thanks for the report. This should be fixed in a future release.