Many items and weapons either have the incorrect amount of stars for their rarity or have no stars at all

Summary

Stars are a very important visual to tell how powerful a weapon and/or item is suppose to be compared to other items. Weapon and/or item that have the wrong amount of stars or have no stars can indicate the wrong feeling to newer players.

The following items have the wrong amount of stars:
Stink Sac (has 1 star instead of 2)
Blizzard Grenade (has 1 star instead of 3)
Ringmaster’s Modular Boom Bolt (Has 4 stars instead of 6)
Mythic Ranger Assault Rifle (has 5 stars instead of 6)
Mythic Auto Shotgun (has 5 stars instead of 6)
Mythic Striker Pump Shotgun (has 5 stars instead of 6)
Mythic Heavy Sniper Rifle (has 5 stars instead of 6)
Mythic Combat SMG (has 5 stars instead of 6)
Victory Crown (has 3 stars instead of 6)
Chili Chug Splash (has 5 stars instead of 7)
Icy Grappler (Has 5 stars instead of 7)
Chug Cannon (Has 5 stars instead of 7)
Boom Sniper (Has 5 stars instead of 7)
Storm Scout (Has 5 stars instead of 7)
Heisted Blink Mag SMG (Has 5 stars instead of 7)
Heisted Run N’ Gun SMG (Has 5 stars instead of 7)
The Dub (Has 5 stars instead of 7)
Heisted Accelerant Shotgun (Has 5 stars instead of 7)
Heisted Breacher Shotgun (Has 5 stars instead of 7)
Burst Pulse Rifle (Has 5 stars instead of 7)
Shadow Tracker (Has 5 stars instead of 7)
Night Hawk (Has 5 stars instead of 7)
Marksman Six Shooter (Has 5 stars instead of 7)
Hop Rock Dualies (Has 5 stars instead of 7)
Heisted Explosive Assault Rifle (Has 5 stars instead of 7)
Grapple Bow (Has 5 stars instead of 7)
The Big Chill (Has 5 stars instead of 7)
Burst Quad Launcher (Has 5 stars instead of 7)
Dragon’s Breath Sniper (Has 5 stars instead of 7)
Lawless Accelerant Holo Twister AR (Has 6 stars instead of 7)
Lawless Rift Launcher (Has 6 stars instead of 7)
Lawless Slap Jug (Has 6 stars instead of 7)

The following items have no stars:
EvoChrome Burst Rifle
EvoChrome Shotgun
Shadow Bomb
Purple paint grenade
Orange paint grenade
Purple paint launcher
Orange paint launcher
Gas can
Speed Boost
Ice block
Half damage rail
Full damage rail
Jewel
Flag
Flowberry

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Go to the item in the creative inventory.
  2. Look at the bottom of the icon for the item and see that the stars do not align with what is normal.

Expected Result

All of the items listed above have stars and/or the correct amount of stars.

Observed Result

All of the items listed above do not have stars or the correct amount of stars.

Platform(s)

PS5, PC, Xbox One, Switch

Upload an image

FORT-945669 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

Hi, just for curiosity, what is the source of the star counts that you mentioned? How do you know (or how you are assuming) that some item needs to be X stars and not Y?

1 Like

For exotics I just assumed that since most of the newer ones are now being made with 7 stars, exotics are a tier higher than mythics (mythics having 6 stars).

Ooh, I think that information is not accurate (at least not anymore), the stars system was carryed from Save The World before Battle Royale existing, and even on STW itself, it was carryed from a old “weapon quality system” from early game development during alpha and earlier…

While that info may have been correct on the past for some items, stars were never exactly tied to the rarities itself, but instead the “quality” of the item from the old stw system. You can even see that stw uses different star tiers regardless of rarity using that context (Items with same rarity having different stars count, and also some items not having stars at all…):

While the game internally classifies many weapons, items and traps as Tiers (T0 → T7) and Rarities (C, UC, R, VR, SR, UR), that’s not a 1:1 match with stars and rarities, but that’s something normal, the tiers are to compare with other tiers of the same item, and not to be used as a “global classification system” across all items.

For example, Exotic items does not mean necessarely that it is a tier above Mythic, on most cases, it means that the item has extra differential on the usage and/or gameplay related to it, and not just “raw power/strength” of the item.

Also, some of the internal tier ordering are these (T0 → T7 just for curiosity):
-Common is T0 (or C)
-Uncommon is T1 (or UC)
-Rare is T2 (or R)
-Epic is T3 (or VR - Very Rare)
-Legendary is T4 (or SR - Super Rare)
-Mythic is T5 (or UR - Ultra Rare)
-Transcendent is T6 (This is the internal name for the Exotic)
-Unattainable is T7 (This is a fallback rarity to avoid errors internally and is not actually used)


It’s very common for weapons having different classifications and multiple formats internally, due to all these variations that I said. For example, on the image bellow, all the 3 weapons are T3, but at same time, they are R, VR and SR rarities.

These things and inconsistencies may happen due to lots of reasons, most common ones are migrating and reusing old classifications (for example from STW items) that may not correctly adapt to battle royale entirely.

But again, that is not a rule and items are not needed to follow some specific classification. At the end, it is nothing more than a visual cosmetic only. That’s why most unique Mythics and other items does not stick to this format, since no other item variations of same item type exist to be “compared” in a tiering format. You can see that many of these items also does not have the _TX postfix on their names due to not having tiers or not being important.

In fact, internally there is lots of more stuff related to these things, that is unused or not properly shown to the player, for example: (11 Tiers + 3 Qualities + 10 Rarities), and the 3 Qualities combined being a single Rarity group (Like I said, internally it starts getting more complex and is really a mess!)

The Creative Glossary (and the docs in general), may contain outdated information from time to time, so while it being a good guide to understand many aspects of the ecossystem, it has lots of things that need to be considered carefully too… We need to remember that fortnite is a very old game that migrated from lots of iterations and engine versions, and due to that, has lots of aspects of it that may be outdated, inconsistent or even not being used anymore. (Remember that even cosmetics got their rarities removed visually because it did not made sense and players used to wrongly attach vbucks prices to specific rarities, while that were never a “real rule” followed by epic)

T03 (Tier 3) is the default they use for every single old BR item’s ID, they removed it in Ch2 S8 to shorten names and that it was pointless saying tier 3 over and over.

While that doc may be outdated, it is obvious they are still following that rule as all newly common items still have 1 star, 2 for uncommon, etc.. They have also recently fixed some of them, for example, they fixed the guzzle ice cream, Lil’ Whip’s Special Serve, and the throwable launch pad’s star count, showing that it is a real rule that epic follows (they all has 1 star at the beginning of Chapter 6, but were changed to their exact rarity amount).

Exotics are the only ones I find iffy due to the clash, however, when they added back the Unstable Bow for creative, they did give it 7 stars like all of the most recent exotics instead of keeping the 5 stars use to have: https://www.youtube.com/watch?v=SCRc0sPxFLU&t=69s. This also shows how they still care about the amount of stars they give.

I also skipped all resources due to all of them being confusing and due to the STW ones being different since they were just ported from STW. But if you want my opinion I think all of the creative resources should get stars based on their rarity and the STW resources go untouched.

Also, here is a doc from Ch5 explaining stars making the doc barely a year old. This doc has been updated in 32.00 due to there being the infinite settings for all types (charges, energy, etc.): Fortnite Weapons Primer | Fortnite Documentation | Epic Developer Community

Also also, I personally updated this rarity page, so if you wanna know what quality, tiers, etc. are, here you go: Rarity | Fortnite Wiki | Fandom (TL;DR it’s leftovers from the alphas)

Also also also, no need to give me a masterclass on rarities, I understand them.

2 Likes

I think that matching stars and rarities is a little redundant… That way we will have two visual indicators for the same information… I agree that the current displayed ones are not perfect and has inconsistences, but assuming by the amount of items you mentioned, they would need a proper revisit to fix old inconsistencies and avoid new ones in the future…

Also, with the upcoming custom items in Verse+SceneGraph, they will most likely be deprecating this format, due to how rarities and types are defined in the upcoming components… Idk if they will migrate current existing items or not (I think probably will on long term, since they already said they plan to turn 1.0 Devices into components too):


Obviously this is not finished yet, but as we can currently see, it’s not even enums and presets anymore, just plain strings and comparable class definitions for each variant that we want to have… If fortnite items were fully correct, custom items would never follow that same format. And, even if it followed, that would not guarantee that each creator would stick to that rule strictly.

Due of this many complains and considerations about, I honestly can’t see how we can make the items display being consistent across the entire ecossystem, at least not while considering all these scenarios, future plans and so on… I am not against a fix on the displayed rarities like your original message suggest, I just knew that it was a little more complicated under the hood and thought it would be good to explain about…

Also since you appear to know a lot about this topic (And sorry I never meant to spam you with information, I just like explaining stuff and I like to provide as many info as I can when doing it…)
Do you know something about these rarities?
Handmade, Ordinary, Sturdy, Fine, Elegant, Masterwork, etc...
I don’t remember seeing it anywhere across the game history, only some small references but nothing too interesting about. :frowning: We can continue the conversation somewhere else if you want to avoid crowding this topic with messages…

Add me on discord (cchomps) if you wanna talk more