I’ve spent some time making a procedural landscape and it’s fine, but with static foliage it’s way too heavy to have a 16km2 area detailed well.
Now, with dynamic grass tools it looks like I can implement this. However, while texturing the landscape, i used material functions and MatLayerBlend_Standard nodes to blend them in the way i want it (slopes, heights for snow, nice looking shores and so on). My landscape does not have any layers.
The question is:
How do I use grass with this material, so it could be blended correctly? Should I paint all layers manually and get rid of nice procedural texturing? Should i add transparent invisible layer just for grass to grow? Should I use same heightmap that i used for the grass layer to blend? What is “best practice” advice for this?
Finally, for every provided solution, i’d like you to post a basic “how to”, please. Nothing too tricky, just basics, so I can get unstuck on this.
Epic, why does Landscape Layer Blend works “per channel”? Why there is no option to assign entire material to a layer? I mean, that would be much easier.
Thanks in advance.