Manual Exposure stops affecting when in Path Tracing

Hi, UE 5.1, using the path tracer and a camera in manual exposure - the exposure stopped affecting in Path Tracer. It functions as expected on Lumen/Ray Tracing. Any idea on how to fix this issue, please? (Manual exposure is set properly with identical min/max values)

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Funny. it seems that it’s a bug - when I deleted the sequences (incl. cameras in them) from the level I regained ctrl of the exposure compensation in Path Tracer. I created a new sequence, added a camera and it still works. So solved for now.