I’m trying to create an UCubeBuilder in c++ code , build successful but don’t render .
void AMyActor::BeginPlay()
{
Super::BeginPlay();
UWorld* World = GetWorld();
ABrush* newBrush = World->GetBrush();
UCubeBuilder* cubeBuilder = Cast<UCubeBuilder>(GEditor->FindBrushBuilder(UCubeBuilder::StaticClass()));
cubeBuilder->X =2000;
cubeBuilder->Y = 2000;
cubeBuilder->Z = 200;
cubeBuilder->Build(World, newBrush);
GEditor->Exec(World, TEXT("BRUSH ADD"));
}