Summary
Under PCG Graph, there is a graph parameter that keeps causing crashes.
Manipulating:
Add new property
Rename Property
Change type from Float to etc.
Sometimes, I can get to the next part and not crash but sometimes it crashes and I cannot proceed.
What Type of Bug are you experiencing?
Other
Steps to Reproduce
Create any PCG Graph
Click Graph Parameters at the top bar
Add Property (possible crash)
Rename Property (possible crash)
Change Property type (possible crash)
Expected Result
Added property, renaming and changing the type to Object Reference.
Observed Result
Unreal Engine shuts down or closes and Crash Report pops up.
Affects Versions
5.8
Platform(s)
Windows
Video
For crash reports, include your callstack
LoginId:ca845e46b5f34d2cb16130ff92d70197
EpicAccountId:7560e70ae62640778ae83a5092cacf4a
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x000000000000010f
ntdll
UnrealEditor_PCG
UnrealEditor_PCG
UnrealEditor_PCG
UnrealEditor_PCG
UnrealEditor_PCG
UnrealEditor_PCG
UnrealEditor_PCG
UnrealEditor_PropertyEditor
UnrealEditor_PropertyEditor
UnrealEditor_StructUtilsEditor
UnrealEditor_StructUtilsEditor
UnrealEditor_StructUtilsEditor
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
Additional Notes
Hopefully the video helps, as I struggle to explain things but I am trying my best.